Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation. Galaxies in fiction tend to be destroyed completely, not dissociated.Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.The calculation for energy required to destroy two solar systems was done, with the following assumptions: Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well.Solar System level: The star system known as the Solar System.The calculation assumes that the blast is omni-directional (spherical), as is generally the case in most fictional occurrences, and that the energy output is sufficient to destroy the entirety of the cosmic structure. The values for High 5-A and above are obtained from here. Dwarf Star level: Brown Dwarf star (specifically, the OTS 44).The exceptions are that the lower borders of 5-B, 4-C, 4-B, 4-A, 3-C, and 3-B can be considered standard calculations for destroying a planet, a star, a solar system, two or more solar systems, a galaxy, and two or more galaxies respectively, and adding those tiers based on those specific feats is allowed.Ģ.825 TenaexaFoe to any higher finite number Tiers between 9-B and 3-B, even those which do correspond with their namesakes, should not be assigned unless there are accepted calculations, multipliers, and/or reliably stated precise Joule values that correspond with those ratings, as many verses can have their own context result in these feats being above or below their namesakes. High 6-B: Large Country level (100 teratons-760 teratons).Low 6-B: Small Country level (1 teraton-7 teratons).High 6-C: Large Island level (100 gigatons-1 teraton).High 7-A: Large Mountain level (1 gigaton-4.3 gigatons).7-A: Mountain level (100 megatons-1 gigaton).Low 7-B: Small City level (1 megatons-6.3 megatons).High 7-C: Large Town level (100 kilotons-1 megatons).7-C: Town level (5.8 kilotons-100 kilotons).Low 7-C: Small Town level (1 kiloton-5.8 kilotons).8-A: Multi-City Block level (100 tons-1 kiloton).
8-B: City Block level (11 tons-100 tons).High 8-C: Large Building level (2 tons-11 tons).9-A: Small Building level (0.005 tons-0.25 tons).This is because the minimum requirements for these tiers are arbitrary values. Keep in mind that certain tiers do not necessarily correspond to the destruction of their namesakes in any meaningful fashion. The attack potency depends on the energy output of a single attack, not the area of effect of the attack. Hence, characters that destroy mountains or islands are not automatically mountain or island level, especially if they are small. We are aware that this technically violates the principle of conservation of energy, as it should logically disperse upon impact, but fiction generally tends to ignore this fact, so we overlook it as well.Īlso, kindly remember that Attack Potency is the measure of Destructive Capacity of an attack, and as such, is measured via its energy damage equivalent. As such it isn't proof of a low attack potency, if a character's attacks only cause a small amount of destruction. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces. It is measured in units of energy.Īn alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. It is normally the deciding factor of VS matches along with Speed. Destructive Capacity is the term used to determine the amount of damage a character can produce.